Gradating picture frame

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What I've been doing is adding a box (with a sub surf modifier) and cutting it up and extruding it. :( I also tried curves but then I can't get the depth right. The easiest way to do this would probably be to use a displacement map crated from an image of the kind of pattern you want to use, apply it to a very high poly mesh, and then retopologize it or decimate it to a lower poly version for use in the scene.

Or just work at a Sub D level lower than your render level.

When coupled with a weather-resistant PENTAX 35mm full-frame digital SLR camera body, it creates a dependable, durable imaging system that performs superbly even in the rain or mist, or at locations prone to splashing water.If color gradation reproducibility has become so poor that the gradation in the printed or copied image differs markedly from the print data or original document, gradation adjustment may improve the problem.There are two types of adjustments: Full Adjustment and Quick Adjustment.that's all you are seeing there, is these objects with a blend material, rendered normally from above.I guess you could start with a pic for reference, but really, no images are needed. (edit) btw, you can do the same thing using mist instead of a blend occurs to me, that an even easier way to accomplish the texturing portion, would be to join the ornament into one object, unwrap it onto an image of a black and white gradient, using the 'project from view' option from the edge, and then scaling the UVs up to match the dimensions of the image. I was modeling it vert by vert and yes it was making me crazy.

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